Virtual Sports
Aside from the following special betting rules, the common betting rules apply. The special rules will take precedence over the common rules nevertheless.
1.) What are Virtual Sports? : Virtual Sports are simulations of traditional sporting events run via computer simulation and a random number generator (RNG). The computer simulations are of sports including Football, American Football and Basketball. These controlled simulations and RNG’s are provided via a third party using a random number generator, assuring its fairness, and guaranteeing that it is luck based.
2.) How Do Virtual Sports Work? : Virtual Sports are a graphical representation of a Random Number Generator (RNG). Each betting opportunity in these virtual events is weighted by probability and converted to the odds displayed. The competitors with higher odds stand a lower chance of winning but can generate higher returns. The competitors with lower odds stand a greater chance of winning but can generate lower returns. The overall payout will therefore be in proportion to the chances a selection has of winning, with a percentage deducted. This deduction leaves an average return to the customer of between 86% and 96% depending on the specific game played. The RNG has been independently tested by an accredited testing supplier. All events are pre-determined.
3.) Visuals : These races or events are presented with state-of-the-art graphics to mimic a sports match. Due to the nature of streaming, the commentary information may be out of sync with the video stream. This is normal and has no effect on the event outcome.
4.) Bet types : Selections taken from different virtual events may be combined in multiple bets, these can also be combined with our real sport offerings.
- Cash out
- Virtual bets cannot be cashed out.
- Technical issues
- In the case that the visuals fail the market/event will settle as normal.
- In the case of malfunction, bets will be voided.
5.) Virtual Sports RTP : The theoretical Return To Player (RTP) is calculated using over 1,000,000 simulations of an event. All simulations and testing has been carried out by the relevant 3rd party supplier and validated by the official certification body and submitted for approval to the relevant regulator in the label’s jurisdiction with the accompanying evidence.
Virtual Sport |
League |
Market |
RTP |
Football |
Euro cup, World Cup, Champions Cup, Superliga América do Sul |
Match Result |
96% |
Over/Under - Total Goals |
96% |
||
Total Goals |
90% |
||
Correct Score |
86% |
||
Both Teams to Score |
96% |
||
Double Chance |
95% |
||
Match Result and Both Teams to Score |
92.50% |
||
Half Time / Full Time |
90% |
||
Basketball |
US League & Euro League |
Money Line |
96% |
Totals |
96% |
||
Spread |
96% |
||
Money Line and Totals |
93% |
||
Spread and Totals |
93% |
||
Totals Group (10 point bands) |
87,5% |
||
Winning Margin (5 points) |
87,5% |
||
American Football |
All streams |
Money Line |
96% |
Totals |
96% |
||
Spread |
96% |
||
Spread and Totals |
93% |
||
Money Line and Totals |
93% |
||
Total Points Groups |
90% |
||
Winning Margin |
87,5% |
6.) Stake and Winnings Limit: The maximum stake that can be placed as a single bet on a given market at any instant would be such that the net winnings can never be more than R$ 150,000..